New top story on Hacker News: Ask HN: Will there ever be a vendor agnostic GPU interface?
Ask HN: Will there ever be a vendor agnostic GPU interface?
11 by slmjkdbtl | 8 comments on Hacker News.
We moved from almost write once run anywhere OpenGL to vendor-dependent Vulkan / D3D12 / Metal / WebGPU, which is kinda impossible to support all without heavy abstraction layers and shader transpilers. Is there any possibility that we'll have easy cross platform in graphics realm in the future?
November 1, 2021 at 12:36AM slmjkdbtl 11 https://ift.tt/3BqGHpm Ask HN: Will there ever be a vendor agnostic GPU interface? 8 We moved from almost write once run anywhere OpenGL to vendor-dependent Vulkan / D3D12 / Metal / WebGPU, which is kinda impossible to support all without heavy abstraction layers and shader transpilers. Is there any possibility that we'll have easy cross platform in graphics realm in the future?
11 by slmjkdbtl | 8 comments on Hacker News.
We moved from almost write once run anywhere OpenGL to vendor-dependent Vulkan / D3D12 / Metal / WebGPU, which is kinda impossible to support all without heavy abstraction layers and shader transpilers. Is there any possibility that we'll have easy cross platform in graphics realm in the future?
November 1, 2021 at 12:36AM slmjkdbtl 11 https://ift.tt/3BqGHpm Ask HN: Will there ever be a vendor agnostic GPU interface? 8 We moved from almost write once run anywhere OpenGL to vendor-dependent Vulkan / D3D12 / Metal / WebGPU, which is kinda impossible to support all without heavy abstraction layers and shader transpilers. Is there any possibility that we'll have easy cross platform in graphics realm in the future?
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